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In Suzy Says!, the player returns home after an evening at a friend's house and finds a mysterious interactive DVD game waiting there.
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In Suzy Says!, the player returns home after an evening at a friend's house and finds a mysterious interactive DVD game waiting there.
Evidence: 2 community-reported · Last verified: 2026-11-14 · Sources: 1
In Suzy Says!, home is where the player returns after spending an evening at a friend’s house and discovers a mysterious interactive DVD game waiting for them. The location initially appears to be an ordinary house, but the DVD turns familiar rooms and household objects into part of Suzy’s unsettling game.
How to Approach Home
Treat home as both the opening setting and the main play area. The important progression is not simply moving from one room to another; it is listening to Suzy’s instructions and deciding whether to obey them. The official game premise describes the interactive DVD as a twist on “Simon Says”: follow commands only when Suzy gives them correctly, and avoid disappointing her.
Before beginning, remember the basic controls:
- Use
WASDto move. - Press
SPACEto jump. - Press
Cto crouch. - Pay close attention to Suzy’s spoken instructions.
- Be prepared for flashing lights, jumpscares, and unsettling themes.
The game is available for Windows, and the official store page warns that these horror elements are present. If you are sensitive to those effects, adjust your play environment before exploring home.
Step-by-Step Walkthrough
1. Return home and inspect the setup
The story begins after the player returns home from an evening at a friend’s house. A new interactive DVD game is waiting there, creating the reason to investigate the television and begin playing.
Supplementary story material identifies the DVD as something left by the player’s uncle. It also describes a stepping mat supplied with the game, which is placed in front of the television before the DVD starts [src-334d9626ca]. Use this opening section to familiarize yourself with the house and the controls rather than rushing through the setup.
2. Start the interactive DVD game
Once the DVD game is started, Suzy appears on the screen and explains the activity. The initial gameplay is presented as a cheerful children’s game involving a colorful interactive floor mat. The player must respond to Suzy’s commands by jumping onto the appropriate colored section [src-334d9626ca].
Listen to the exact wording of every instruction. The key rule is whether a command begins with “Suzy says.” A command that does not use the required phrase should not be treated as a valid instruction, even if it sounds similar to the previous commands [src-334d9626ca].
3. Follow the mat commands carefully
During the early part of the sequence, follow the commands that meet the game’s rule and use the movement controls to reach the requested mat sections. The color-based instructions are the main interaction introduced at the start of the DVD game.
Do not assume that every later command is limited to the mat. According to the supplementary walkthrough material, Suzy eventually gives instructions involving specific objects and places inside the house, including a sunflower painting, a rubber duck, and a drawing on the fridge [src-334d9626ca]. This makes the home itself part of the game board.
4. Check the house when Suzy becomes too specific
When Suzy begins referring to objects inside the house, pay attention to the requested object and search the relevant room. Her knowledge of the home is presented as an important warning sign because she should not ordinarily know what decorations are inside it [src-334d9626ca].
The house-wide commands are also where the tone changes. What begins as a harmless mat game becomes a test that reaches beyond the television. Follow only instructions that satisfy the game’s stated rule, and do not ignore unusual commands simply because they seem unrelated to the mat.
5. Respond to the visitor sequence
The supplementary material describes a later visitor sequence involving a phone call from Mom. It places the call during this section of the story, while other details indicate that Suzy may interrupt the conversation [src-d097ca8d18]. Continue listening and watching during the call rather than treating it as an ordinary pause in the game.
The same material warns that opening the front door, or failing during the hide sequence, can hand the run over to the dark creature [src-d097ca8d18]. If the game tells you to hide, treat that instruction as an active survival section and use the movement and crouch controls as needed.
6. Continue into the candle sequence
If you survive the visitor sequence, the walkthrough material places you in a candle-hunting section. The bad-ending route requires collecting four candles and placing them around the stepping mat, which activates the ritual [src-334d9626ca8]. This is a major point of no return in the story’s darker outcome.
The candle hunt can also contain confusing or incorrect subtitle information. One supplied account says that a line about Mom interrupting the fun appeared as a wrong subtitle during the hunt and was later corrected by the developer [src-d097ca8d18]. If subtitles appear inconsistent with what you hear, rely on the game’s active objective and observed interactions rather than assuming every displayed line is accurate.
Endings and Choices
Home supports two broad outcomes described by the supplementary material:
- Trapped ending: Complete Suzy’s instructions, collect the four candles, and place them around the stepping mat. The ritual transports the girl into a dark dimension with Suzy and the mysterious creature, while her mother searches for her in the real world [src-334d9626ca8].
- Escape ending: Instead of inserting the DVD into the player, take it to the bedroom and break it in half. The supplied walkthrough identifies destroying the disc as the way to avoid the curse [src-334d9626ca8].
These outcomes make the DVD the most important object in the home. Continuing the game advances the disturbing story, while destroying the disc provides the alternative path out.
Tips
- Listen for the phrase “Suzy says” before acting.
- Keep track of whether Suzy’s command concerns the mat or a household object.
- Treat references to paintings, toys, drawings, and other familiar items as deliberate instructions.
- Use
Cwhen the game requires crouching or hiding. - Be cautious around the front door and during the visitor sequence.
- If you want the escape outcome, do not insert the DVD; take it to the bedroom and break it instead [src-334d9626ca].
- The full version includes an endless mode and a secret ending, according to the official game description.
Community-Reported Details
These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.
description
The player returns home to find a mysterious new interactive DVD game waiting for them.
evidenceType
official
Sources
Related Guides
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candle hunt | Mechanics Wiki
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