interactive DVD game | Items Wiki
A mysterious interactive DVD game appears at home after the player returns from an evening at a friend's house after school; another account describes a yo
interactive DVD game
A mysterious interactive DVD game appears at home after the player returns from an evening at a friend's house after school; another account describes a young girl discovering one left by her uncle. The game presents cheerful Simon Says-style instructions through Suzy and a colorful interactive floo
Evidence: 7 community-reported · Last verified: 2026-11-14 · Sources: 2
The interactive DVD game is the item that introduces Suzy Says!’s central challenge: follow Suzy’s instructions, but act only when she begins with “Suzy says.” Its colorful floor mat and cheerful host make it look like a children’s activity, though the game’s behavior becomes increasingly disturbing.
How to Find the Interactive DVD Game
The DVD game is waiting at home after you return from an evening at a friend’s house after school. A separate story account identifies it as something the girl’s uncle found at work and left on the table.
In that account, the girl arrives home around 9:00 PM in 2003 while her mother is working late. Her mother’s note mentions pizza on the table, tells her to go to bed before her mother returns at 11:00 PM, and points out the item her uncle left behind. These details provide context for discovering the DVD; the supplied material does not establish a timed objective tied to the mother’s return. [src-334d9626ca]
Step-by-Step: Start Playing
1. Set up the DVD and floor mat
The story account describes the girl connecting the DVD player to the television, placing the interactive stepping mat on the floor, and starting the game. This is the described setup sequence; the excerpts do not provide individual interaction prompts or a cable-connection puzzle. [src-334d9626ca]
The mat is the play surface for Suzy’s instructions. Pay attention to its colored sections, because the opening activity asks you to jump onto different colors as directed. [src-334d9626ca]
2. Listen to Suzy’s introduction
Suzy appears on the television, introduces herself, and invites you to play. Her opening explanation establishes the rule you need to apply throughout the Simon Says-style activity: follow a command only when she first says “Suzy says.” [src-334d9626ca]
Let the wording of each instruction determine your response. Hearing an action or a color is only part of the instruction; the introductory phrase determines whether you should perform it.
3. Check the phrase before moving
Apply the rule to each command:
- Listen for the words “Suzy says.”
- Identify the action Suzy requests.
- If she used the required phrase, carry out the instruction.
- If she omitted it, do not perform the requested action.
The available sources do not list a complete command sequence, response window, or penalty system. Use the rule to evaluate the instructions you actually receive rather than relying on a memorized pattern.
4. Use the movement controls
The official game page lists these controls: [src-9ffe55f15d]
| Action | Key |
|---|---|
| Move | WASD |
| Jump | Space |
| Crouch | C |
Movement and jumping are relevant to the colored mat activity described in the story account. Crouching is also an available control, although the supplied excerpts do not identify a particular DVD command that requires it. [src-334d9626ca] [src-9ffe55f15d]
Recognizing the Game’s Disturbing Turn
The DVD’s cheerful presentation conceals its haunted nature. As play continues, Suzy gives instructions that reveal knowledge of the house, while strange figures and noises appear around the home.
One specifically described instruction tells the girl to touch the sunflower painting in the living room. The story account presents this as an early warning that Suzy knows details beyond the apparent scope of an ordinary DVD game. [src-334d9626ca]
Treat that example as a story cue, not a complete puzzle solution. The excerpt does not supply the command’s exact introductory wording, the full interaction sequence, or the consequences of responding. Continue checking whether an instruction begins with “Suzy says” instead of assuming every unusual request should automatically be followed.
The record also associates the haunted game with the girl potentially becoming trapped in a strange digital world. No supported escape route or ending walkthrough is included in the supplied excerpts.
Full Version and Secret Ending
The full version includes an endless mode and a secret ending. The official download listing identifies the full-version archive as [SuzySays_Full.zip](/story/suzysaysfullzip), available for a payment of $1.50 USD or more at the time of the excerpt. [src-9ffe55f15d]
No unlock requirements for the secret ending are provided here. Likewise, the sources do not establish rewards, scores, or completion conditions for endless mode. If your goal is to explore those features, use the full version, but do not assume that simply completing the opening mat activity unlocks the secret ending.
Community-Reported Details
These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.
discovery
The player returns home after an evening at a friend's house after school to find a mysterious new interactive DVD game waiting. A separate account says a young girl discovers an interactive DVD game left by her uncle.
appearance
The player returns home after an evening at a friend's house after school and finds a mysterious new interactive DVD game waiting for them. It is presented as a colorful, child-friendly game centered on Suzy and an interactive floor mat.
evidence_type
official
associated_character
The game features Suzy, a cheerful character who invites the player to play and promises they will be best friends forever.
gameplay_mechanics
The interactive DVD uses a Simon Says-style format: players follow commands only when Suzy says “Suzy says” first, with the colorful interactive floor mat serving as the play surface.
supernatural_properties
The apparently cheerful game becomes disturbing and is described as haunted; Suzy gives instructions revealing knowledge of details inside the girl's house, while strange figures and noises appear around the home and the girl may become trapped in a strange digital world.
full_version_content
The full version includes an endless mode and a secret ending.
Sources
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