Suzy Says! Wiki

Uncle | Characters Wiki

November 14, 2026795 words4 min read

The player's uncle left the DVD in the house.

Uncle

The player's uncle left the DVD in the house.

Evidence: 2 community-reported · Last verified: 2026-11-14 · Sources: 1

The player’s uncle is the person who brings Suzy Says! into the house. He found the interactive DVD at work and left it on the table, along with the stepping mat needed to play it [src-334d9626ca]. His role is limited to setting the story in motion: the available record identifies him as the player’s uncle and confirms that he left the DVD in the house.

How to Complete

There is no uncle-specific quest, dialogue path, or objective recorded. To follow the uncle’s part of the story, treat the DVD as the starting point for the game:

  1. Begin in the house and look for the item your mother’s note refers to.
  2. Find the interactive DVD that the uncle left on the table.
  3. Collect the accompanying stepping mat before starting the game.
  4. Connect the DVD player to the television.
  5. Place the interactive mat on the floor.
  6. Start the DVD and follow the on-screen instructions.

The uncle’s contribution is complete once the DVD is available to the player. The later events belong to the Suzy Says! game itself rather than to a separate uncle encounter.

Step-by-Step Walkthrough

1. Read the setup carefully

The story opens with a young girl returning home at around 9:00 PM while her single mother is still working. Her mother leaves a note explaining that food is available, that she should go to bed before her mother returns at 11:00 PM, and that her uncle found something at work and left it on the table [src-334d9626ca]. This note is the clearest direction for locating the uncle’s item.

2. Locate the table

Search the table mentioned in the note. The item is not described as a key, weapon, or ordinary movie. It is an interactive DVD game called Suzy Says! [src-334d9626ca]. Because the record identifies the uncle’s action as leaving the DVD in the house, finding this disc is the practical way to confirm his role.

3. Set up the game

The DVD comes with a special stepping mat. Connect the DVD player to the television, place the mat on the floor, and start the game [src-334d9626ca]. The initial presentation is designed to look like a children’s activity, with a colorful character explaining the rules.

4. Follow the opening instructions

The game uses a format similar to “Simon Says.” Commands should be followed only when the speaker begins with “Suzy says,” and the player moves by jumping onto colored sections of the mat [src-334d9626ca]. Pay attention to the exact wording of each instruction rather than moving automatically.

5. Continue into the house sequence

The uncle is responsible for placing the DVD in the house, but the DVD’s instructions drive the rest of the plot. Suzy eventually gives commands involving specific objects in the home, including a sunflower painting, a rubber duck, and a fridge drawing [src-d097ca8d18]. These events establish that the game is no longer behaving like an ordinary children’s activity.

6. Treat the uncle’s role as story setup

The available material describes the uncle as the reason the disc is present, without establishing that he caused the supernatural events or understands what the DVD does [src-d097ca8d18]. Do not assume an additional uncle encounter, explanation, or hidden objective from this record.

Tips

  • Check the table after reading the mother’s note; that is where the uncle’s item is said to be left [src-334d9626ca].
  • Gather the stepping mat before starting the DVD, since it is part of the interactive setup [src-334d9626ca].
  • Listen for the “Suzy says” prefix before acting on a command [src-334d9626ca].
  • Once commands refer to objects inside the house, treat them as deliberate story events rather than random instructions [src-334d9626ca].
  • Keep the uncle’s confirmed role separate from later mysteries: the record confirms that he left the DVD, but does not explain its origin or contents.

Rewards

No item reward, achievement, ending, or special interaction is attributed directly to the uncle. His confirmed story function is to place the DVD in the house, allowing the player to begin Suzy Says! and encounter the events that follow.

Community-Reported Details

These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.

role

The player's uncle

action

Left the DVD in the house

Sources