Suzy Says! How to Get, Story, and All Endings Explained | Guides Wiki
A community guide introducing the game's rules and explaining the opening story sequence.
Suzy Says! How to Get, Story, and All Endings Explained
A community guide introducing the game's rules and explaining the opening story sequence.
Evidence: 8 community-reported · Last verified: 2026-11-14 · Sources: 1
Suzy Says! uses a simple rule: follow a command only when Suzy begins with “Suzy says.” This guide covers that rule and the documented opening instructions; the supplied information does not establish how to obtain the game or unlock its endings.
How to Follow Suzy’s Commands
Listen to the beginning of each instruction before acting. The required action alone does not make a command valid: Suzy must introduce it with “Suzy says.”
Use this check throughout the opening:
- Listen for “Suzy says.”
- Identify the action and its target.
- Follow the instruction only if the required phrase was included.
- If Suzy leaves out the phrase, do not carry out the command.
The window instruction demonstrates why this matters. Suzy tells the girl to look at the window without saying “Suzy says,” and the girl refuses. Treat that refusal as the example for handling commands that omit the phrase.
Opening Walkthrough
Follow the Colored Mat Instructions
Suzy directs the player to jump onto different colored sections of an interactive mat. Apply the command rule before each jump, then use the color named in the instruction to identify the target section.
The available information does not provide a fixed color sequence. Follow the instructions presented in the game rather than assuming an order.
Find the Sunflower Painting
One documented instruction tells the girl to touch the sunflower painting in the living room. When this command is introduced with “Suzy says,” the painting is the target.
The record identifies the room and object but does not describe the painting’s exact position or provide a route through the house.
Find the Rubber Duck
Another instruction tells the girl to touch a rubber duck in the bathroom. As with the painting, check for the required opening phrase before following the command.
No additional interaction sequence or puzzle solution is supplied for the duck.
Refuse the Window Command
When Suzy tells the girl to look at the window without the required phrase, do not follow that instruction. The documented response is the girl’s refusal; no subsequent outcome is established in the supplied record.
Opening Story Explained
The story begins in 2003, when a young girl returns home at around 9:00 PM while her single mother is still working late. She discovers an interactive DVD game left by her uncle and meets Suzy, a cheerful character who invites her to play a game resembling Simon Says. [src-334d9626ca]
The horror develops as Suzy’s instructions reveal knowledge of the girl’s house. Strange figures and noises appear as the story continues, turning the apparently child-friendly activity into something threatening. [src-334d9626ca]
How to Get the Game and Unlock All Endings
Despite the source title, the supplied excerpts contain no download location, purchase instructions, ending names, branching requirements, or confirmed ending walkthroughs. They mention a haunted game, a mysterious creature, and a girl becoming trapped in a strange digital world, but do not explain how those events connect to individual endings. [src-334d9626ca]
The supported walkthrough therefore ends with the opening commands above. There is not enough information to give reliable acquisition steps or an all-endings route.
Community-Reported Details
These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.
title
Suzy Says! How to Get, Story, and All Endings Explained
publication_time
2026-11-12T17:08:42+00:00
gameplay_rule
Follow commands only when Suzy begins with “Suzy says.”
mat_instructions
Suzy instructs the player to jump onto different colored sections of the interactive mat.
sunflower_painting_instruction
Suzy tells the girl to touch the sunflower painting in the living room.
rubber_duck_instruction
Suzy tells the girl to touch a rubber duck in the bathroom.
window_instruction
Suzy tells the girl to look at the window without saying “Suzy says”; the girl refuses.
evidence_class
community
Sources
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