DO EXACTLY WHAT SUZY SAYS.. OR ELSE! Suzy Says! Guide and Achievements
A comprehensive guide for Suzy Says!, covering all 14 achievements, gameplay milestones, and developer information for this MOONBIT title.
Suzy Says! is an interactive title developed by MOONBIT that challenges players to follow the specific instructions of a character named Suzy. The core gameplay loop revolves around the "Simon Says" mechanic, where players must "do exactly what Suzy says" to progress through various social and environmental scenarios, or face the consequences implied by the game's ominous "Or Else!" tagline.
The game is officially confirmed for the itch platform, though digital storefront listings indicate its availability on Steam as well. While the specific control scheme (keyboard vs. mouse-driven interaction) has not been independently confirmed by official documentation, the gameplay focuses on decision-making and precise interactions within a shared living space.
Achievement Progression Guide
The following milestones represent the 14 achievements available in Suzy Says!. These serve as a roadmap for completing the game and uncovering all hidden content.
Early Game Milestones
- Developers: This is likely the first achievement players will unlock. It is granted for accessing the "About" section of the game menu. According to global statistics, nearly 99% of players obtain this immediately.
- Living Room: This triggers upon the initial meeting with the new roommate. It signifies the start of the narrative and the introduction of the game's primary setting.
- First Touch: This achievement marks the first physical interaction or choice made regarding Suzy. It represents the transition from introduction to active gameplay.
Interaction and Environmental Achievements
As the player progresses, Suzy will issue various requests involving items in the environment. Successfully navigating these "Suzy Says" prompts unlocks the following:
- Ice Cream: Unlocked when Suzy attempts a specific treat. This is a high-completion achievement (approx. 94.5%) indicating it is part of the mandatory early-game path.
- Strawberry: Awarded for providing or interacting with Suzy’s favorite treat.
- Fontain: This achievement is related to environmental interactions that result in a "wet" state for the characters or the room.
- Door: This signifies that the roommate has gained full access to the various areas of the living quarters.
- Chair: An achievement dedicated to the use of furniture during the instructional segments. It is described as a "very useful piece of furniture" within the game's context.
Late Game and High-Intensity Milestones
The latter half of the game features more complex instructions with lower completion rates among the player base:
- Waves: Represents a peak moment of progression in the relationship or the "pleasure" mechanics of the game.
- Hot: Awarded during high-tension moments between the characters.
- Squirting Flower: A specific interaction involving "watering" or maintenance within the game world.
- Pepper: This achievement is linked to "seasoning" or adding variety to the interactions, often described as adding spice to the experience.
- Hot Shower: One of the final environmental interactions, involving a scene in the bathroom area.
- Secret: The rarest achievement in the game (held by less than 50% of players). It is reserved exclusively for those who reach the absolute conclusion of the narrative.
Gameplay Mechanics: Following Instructions
The primary directive of the game is to obey Suzy. The "Or Else!" component suggests that deviating from her instructions or failing to perform tasks within a certain timeframe may result in a game over or a reset of the current scene.
Players should focus on:
- Observation: Pay close attention to Suzy's dialogue and visual cues.
- Environmental Awareness: Many achievements (like "Chair," "Door," and "Hot Shower") require interacting with specific objects in the room at the correct time.
- Completionism: Reaching the "Secret" achievement requires following every instruction perfectly until the very end of the script.
Technical Information
| Feature | Details |
|---|---|
| Developer | MOONBIT |
| Platform | itch (Official), Steam |
| Achievements | 14 Total |
| Category | Guide / Simulation |
| Version | Not independently confirmed |
Steam store page — Suzy Says! confirms the game's presence on Valve's platform, while Steam achievements page — Suzy Says! provides the statistical breakdown of player progression and the specific names of the milestones listed above.
FAQ
What happens if I don't do what Suzy says?
While the exact "Or Else" penalty varies by scene, the game is designed around the tension of compliance. Failing to follow instructions typically prevents the unlocking of the "Secret" achievement and may stall narrative progress.
How do I unlock the "Secret" achievement?
The "Secret" achievement is only granted to players who have successfully navigated every previous interaction and reached the final scene of the game. It currently has the lowest completion rate (48.2%), suggesting it requires a full playthrough without significant errors.
Who is the developer of Suzy Says!?
The game is created by MOONBIT. They are responsible for the character design of Suzy and the "Simon Says" style mechanics.
Related Guides
Break DVD | Quests Wiki
A task reported by a Suzy Says! player in a comment about possible replay bugs.
Breaking the disc | Mechanics Wiki
The Full version’s secret ending restarts after the true ending and requires the player to eject and destroy the DVD, stopping Suzy. The excerpt attributes
candle hunt | Mechanics Wiki
Surviving the visitor sequence leads to the candle hunt. The excerpt associates four candles on the mat and the instruction “look at these symbols” with th
friend's house | Locations Wiki
In Suzy Says!, the player spends an evening at a friend's house after school before returning home.